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Developer Blog


Improving the ninja evading: before and after
Devlog: Revisiting the evading animations #devlog #shinobi #ninja #indiegame Allowing the player to evade is important; it represents defense. The player can dodge in eight directions—forward, back, forward left, forward right, etc. This dodge mechanic was created several months ago. As a team, we are always prototyping and re-iterating. We recently took a closer look at the dodge animations and felt that they needed to be changed—previous ones felt too stylish.
normdiggy1
3 days ago1 min read


Improving the use of using bow and arrows
Devlog: Ninja using bow and arrows We improved the functionality when the ninja uses bow/arrows. As you see when the player aims the bow it zooms up on the player providing a more immersive feel. Also, when you shoot the arrow, it goes straight to the middle of the bullseye. We hope you all like what you see. Thank you all for watching. Please signup to the official website: https://www.ashadowstrail.com/ Please subscribe: (YouTube) https://m.youtube.com/@ashadowstrail Plea
normdiggy1
Oct 20, 20251 min read


Ninja throwing shurikens
Ninja throwing shurikens
normdiggy1
Aug 11, 20251 min read


Devlog: Blocking with katana
Blocking with katana is vital for the game. When the player blocks, the movement is adjusted to a walking speed where the player can...
normdiggy1
Aug 11, 20251 min read


Ninja using a katana
1st Devlog Thank you so much for viewing the 1st blog for A Shadow's Trail where you play as a ninja in feudal Japan. In this Devlog we...
normdiggy1
Aug 10, 20251 min read
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