Takashi (player protagonist with katana) and Pocha-Pocha (ally ninja with the staff).
So many things we are testing in this video: sound effects and particles when weapons collide as the player is blocking, hit reaction animation when the player takes a hit from the staff, and stamina depletion (green bar) as Pocha-Pocha is attacking Takashi.
If you take a closer look, Takashi's block defense is eventually broken, as the green bar gets depleted leaving him open; something you need to watch...
More to add as we are adding to this functionality. I hope you all enjoy. God Bless.
Hello,
First of all, thank you for sharing this content with the audience.🙂 While watching the Defence mechanics test video, I felt that the spark particles are a bit exaggerated. I believe that reducing the explosion distance and adding some randomness to the particle generation would help give it a more natural feel. I have some experience in creating VFX in Unity, though it's basic, to be honest... I've done some spark effects, so I have a brief understanding of how it works.